Medical Bay

The Medbay (FLOOR 4)
The doctor role finishes upgrades here. On the left is the vent, an autodoc, and the upgrade station. In addition to upgrading healthcare, portable autodocs can be researched here which allows portable autodocs to be bought from medical shops. On the right is the blood tester, after being purchased, it can test who is alien/android/human and even psi with an additional upgrade. But be wary of the blood tester, it can be rigged to give false results, infest the humans who are tested, or even explode! Once the blood tester is destroyed, it cannot be repaired. A conduit hatch connects the room with the blood tester to the room with the vent.. The bottom room the Gene upgrade station allowing 2 (or 3 if your the CMO/CEO) purchasable buffs listed below. The alien host can buy Gene evolution points. Alien spawns and android cannot purchase genes.

Gene Mods


 * Augmented Walker
 * Provides +0.4 move speed.
 * Kinetic Bone Enhancement
 * Provides +8% damage resistance.
 * Gives an immunity to most stuns.
 * Occular Implants
 * Raises the user's base sight range to 16
 * User detects invisible and buried units with a range of 12. Adds detector tag
 * Immunity to blindness
 * Increases Recon Rifle range by 2.
 * Recon Rifle damage increased by 15%
 * Rapid Regeneration
 * Gains 1.5 hp per second as passive regen.
 * Regain health very quickly if out of combat for 15 seconds.
 * Psionic Potency
 * Rapid regain of energy out of combat.
 * Improves energy regen by 0.5% per second.
 * If bought by the Psi, it will instantly add one Psi point and increase the chance of gaining further points by 25%.
 * If bought by a human, it will unlock a random neutral psi ability
 * Night Dweller
 * Sight isn't hindered by cosmic storms, power outages, etc.
 * Automatically cloak if out of combat for 10 seconds. Attacking will not decloak you.
 * Dermal Shield (CEO now starts with this)
 * Gives immunity to all small forms of radiation.
 * Gives resistance to all major forms of radiation or fallout.
 * Gives resistance to knockbacks and explosions.
 * Viral Immunity
 * Provides immunity to headcrabbing, silent infest (Viral Parasites), and Mental Infestation.
 * Note - For viral immunity to be usable requires holding pens to be researched.
 * Accelerated Metabolism
 * Grants Immunity to all drug addictions
 * Allows all drugs to last 50% longer then normal.