Roleplay

Roleplay Rules
When playing Roleplay mode, there are some additional rules on top of the normal in-game rules.
 * Don't roleplay any toxic behavior, unless you are an antagonistic role.
 * Take your name/role/occupation into consideration when deciding how you want to play your character.
 * Address people by name, not color.
 * Having and creating fun is more important than winning. Roleplay first, win the game second.
 * "Metagaming", or playing the original game as intended instead of roleplaying is reportable and bannable.
 * If you must talk out of character, surround your message with parentheses (like so) to indicate that message wasn't from your character. Limit OOC chat to a minimum.

Command Structures
There is a chain of command on the station in Roleplay mode; if your superior officer or a person above you tells you to do something (like your job, or needing a helper) you are obligated to do it.

Captain -> LT (CIO) -> Doctor (CMedO) -> Major (CMechO) -> Enginner (CEO) -> Sgt (CWO) -> Security Officer (CSO) -> Security Guard (SG) -> Deep Space Miner (DSM)

The Captain and sometimes the LT are allowed to restructure this however they see fit because, in the end, they are the ones in charge of the station.

Antagonists have command structures too:

Aliens: Alien host -> Alien droid (If in game) -> Alien spawns

Syndicate: Director -> Executive -> All other roles -> Gunner

General Rules
Roleplaying is a team game, this requires everyone to work together, if someone wants to do it a certain way, try to comply.

The special roles are your game masters, if a host wants to be docile, don't harm them. You can verbally distrust in them, this would be roleplaying as a sceptic.

A docile host brings more longevity to the roleplay than an aggressive one, in roleplay games that last hours are more fun than games that last 30 minutes.

Alien Host Roleplay
The Alien Host is the most common Roleplay antagonist. The way the host plays can make or break a roleplay game.

Instead of aggressive spawning, let the humans get themselves spawned.

Example: If a human is hurt, ask them if they want to be fixed. If they agree, spawn them.

Your infested chat is NOT for OOC (Out-Of-Character) chat. Roleplay rules still apply.

How evolutions tie in
The T1 host is a new alien. Either they've just infected a new host and are still getting used to controlling them, or the host is very confused about their loss of humanity.

Evolutions are a pathway to a new and exciting form. Your character has never been that before, and it may take some getting used to.

Body Aliens
The Tier 2 branch into body aliens focuses on physical power and strength.

The tier 3 aliens can be roleplayed as-is, an increase in evolutionary power or can be specialized depending on the path taken.

Example: The velociraptor evolution is a specialization of the prior form, focused on nothing more than hunting, killing, and spawning prey.

Tier 4 can be a personality change, as the form can change drastically. For example, the queen can create a swarm of minions and boost them, and maybe even cares about them; but the ice hydra is just the previous form and better.

Nothing much will change in Tier 5 (Unless you go flame gargantuan) because the form really doesn't change. An increase in power, perhaps.

Mind Aliens
The mind alien path focuses on intelligence and even psionic potential, rather than physical power.

The cosmic assassin is a killer that uses the power of the cosmos, the whizzard can create holes in dimensions and feeds of dimensional energies, and the voltaic alien craves raw energy and will steal it when possible.

T4 mind contains two forms: high whizzard, a whizzard who does not rely on dimensional help but uses dimensional energy to grow their power and voltaics. Voltaics increased their craving of raw energy 2 fold (edited)

T5 is just an enhancement of prior described craves and skills.

Syndicate Roleplay
A syndicate is just a slightly altered human role, and as such roleplay style is again, slightly altered. You are not just a murderer, you are a skillful criminal trained in deceit, you are quite literally roleplaying in a roleplay. For example, an engineer syndicate will pretend to be an engineer. Do your best to remain hidden, and if you can mindwipe instead of killing.Pretend to have the occasional slipup where you almost reveal you are a syndicate. As for how to play, you may want to eliminate anyone suspicious of you, but be careful or others will find it even stranger that the person who was suspecting you were a criminal was murdered. Slow and deceitful gameplay is the way to play syndicate in roleplay, instead of murder sprees like normal. Instead, disable cameras and try to put the station out of working condition, a few kills can't be helped though can it?
 * The director leads a successful crime syndicate.
 * The executive is very well versed in economy.
 * The saboteur knows explosives very well.
 * The computer specialist knows how to turn tech against the crew.
 * The pyromaniac is skilled with fire.
 * The crimson operative is an elite assassin/spy.
 * The disguiser is an excellent spy and manipulator.
 * The janitor knows how to turn a mess into a few bucks.
 * The energy weapons specialist knows how to boost the output of energy weapons.
 * The gunner is a very skilled soldier.

Android Roleplay
Your life purpose is to execute the will of the company that brought you onto this station. Your directive is your entire life.

Protect Humanity: As a droid in charge of protecting humanity, you defend humanity if, and only if humanity is in danger. This does not mean to kill the host every time.

Eliminate Humanity: Take it slow, and only kill humans when they slip up or sabotage something. You can be aggressive with this, but not to the point where it just becomes a trigger-happy kill-fest.

Protect Specimens: As a droid in charge of protecting alien specimens, you are only protecting the alien specimens from anything that seeks to harm them. At first, this is just security systems, but eventually, this may turn into humans.

Assist Syndicate: When you are a syndicate android, you work with the syndicate directly, and execute their goals.

Infiltrate Syndicate: As an infiltration android, you must kill a syndicate then work as a spy, maybe pretending to be reprogrammed might be your thing.

Psion Roleplay
Psion is an almost omnipotent being, they know more than anyone on the station, but they are still human when it boils down to it.

Good psion: Pretty much fills the role of good droid. Protect humanity at all costs.

Evil psion: Although it might be fun, do NOT just massacre half the crew in <10 minutes. This is metagaming; avoid it.

Humans will not know the difference between good and evil spells are, just the fact that they are psionic powers

If anything, only the Doctor and LT will even know what a psion is to the full extent.

For ease of use, labeling the Psionic Tester as a "Power Level" scanner can be done.